Thursday, March 22, 2007
There are three views of computer games. They are hypnotic, anti-social and frequently violent exercises in futility that leave us, in Eliot's phrase, 'distracted from distraction by distraction'. Or they are contemporary art. Or they are, as James Lovelock would say, desirable, low energy, green technologies that consume our time far more benignly than burning carbon by driving or by flying away on holidays that provide us with escape from everything except the one thing we really want to leave behind - our selves. I reflected on this matter three years ago and concluded the games were 'ontological prosthetics'. Now we have the PlayStation 3. The Ministry of Defence has spent £40,000 on these machines to distract our boys in Iraq and Afghanistan. How odd that they should play shoot-em-up games in between shooting 'em up. None of these games has ever distracted me, but, as I have this blog, I'm not sure I can convincingly maintain a holier-than-thou posture on the matter, though, much of the time, I do. Blogging is not quite as sad as gaming.
Posted by Bryan Appleyard at 9:25 am